EXAG 2017 Schedule

We are pleased to announce this year’s schedule for the EXAG workshop!

Thursday, October 5, 2017
9:00am – 9:30am
Welcome

9:30am – 10:30am
Long Papers
Marahel: A Language for Constructive Level Generation
Ahmed Khalifa, New York University
Julian Togelius, New York University

Leveraging Multi-layer Level Representations for Puzzle-Platformer Level Generation
Sam Snodgrass, Drexel University
Santiago Ontañón, Drexel University

10:30am – 11:00am
Break

11:00am – 12:30pm
Long Papers
A Vision For Continuous Automated Game Design
Michael Cook, Falmouth University

Towards General RPG Playing
Joseph Osborn, University of California, Santa Cruz
Benjamin Samuel, University of New Orleans
Adam Summerville, University of California, Santa Cruz
Michael Mateas, University of California, Santa Cruz

A Generative Framework of Generativity
Kate Compton, University of California, Santa Cruz
Michael Mateas, University of California, Santa Cruz

12:30pm – 2:00pm
Lunch (on your own; no sponsored lunch provided)

2:00pm – 3:00pm
Long Papers
Effects of Self-knowledge: Once Bitten Twice Shy
Vadim Bulitko, University of Alberta

Poetic sound similarity vectors using phonetic features
Allison Parrish, New York University

3:00pm – 4:00pm
Break

4:00pm – 5:30pm
Short Papers
Deep Learning for Speech Accent Detection in Videogames
Astrid Ensslin, University of Alberta
Tejasvi Goorimoorthee, University of Alberta
Shelby Carleton, University of Alberta
Vadim Bulitko, University of Alberta
Sergio Poo, University of Alberta

Dynamic Epistemic Logic for Game Design
Javier Torres, Brainific SL

“Press Space to Fire”: Automatic Video Game Tutorial Generation
Michael Green, New York University
Ahmed Khalifa, New York University
Gabriella Barros, New York University
Julian Togelius, New York University

Generominos: Ideation Cards for Interactive Generativity
Kate Compton, University of California, Santa Cruz
Edward Melcer, New York University
Michael Mateas, University of California, Santa Cruz

Friday, October 6, 2017
9:00am – 10:30am
Industry Case Studies
Designing Stronger AI Personalities
Tanya X. Short, Kitfox Games

Secret Identities in Dwarf Fortress
Tarn Adams, Bay 12 Games

10:30am – 11:00am
Break

11:00am – 12:00pm
Long Papers
Answer Set Programming in Proofdoku
Adam M. Smith, University of California, Santa Cruz

Towards Positively Surprising Non-Player Characters in Video Games
Vadim Bulitko, University of Alberta
Shelby Carleton, University of Alberta
Delia Cormier, University of Alberta
Devon Sigurdson, University of Alberta
John Simpson, University of Alberta

12:00pm – 2:00pm
Lunch (on your own; no sponsored lunch provided)

2:00pm – 3:30pm
Demo Presentations
A Sandbox for Modeling Social AI
Ethan Robison, Northwestern University

A Proposal for a Unified Agent Behaviour Framework
Javier Torres, Brainific SL

A General Level Design Editor for Co-creative Level Design
Matthew Guzdial, Georgia Institute of Technology
Jonathan Chen, Georgia Institute of Technology
Shao-Yu Chen, Georgia Institute of Technology
Mark Riedl, Georgia Institute of Technology

ProcDefense – A Game Framework for Procedural Player Skill Training
Brandon Thorne, North Carolina State University
Hiru Nelakkutti, North Carolina State University
Joseph Reinhart, North Carolina State University
Arnav Jhala, North Carolina State University

Late-Breaking Demo Presentations
Microbial Art: An Implicit Cooperation Musical Experience
Mário Escarce Junior, Phersu Interactive
Georgia Rossmann Martins, Phersu Interactive
Leandro Soriano Marcolino, Lancaster University
Anderson Tavares, Universidade Federal de Minas Gerais
Yuri Tavares Rocha, Universidade Federal do Recôncavo da Bahia

Grammar-Based Generation of 2D Boss Designs
Eric Butler, University of Washington
Kristin Siu, Georgia Institute of Technology

(Plus any more late-breaking work!)

3:30pm – 4:00pm
Break

4:00pm – 5:00pm
Demo Showcase