Online Conference: Due the continuing impact of the COVID-19 pandemic, AIIDE'21 and all the workshops will be held online again. The workshop date remain the same, as shown below. As usual, accepted papers must have at least one of the authors register to AIIDE'21 and prepare a presentation to present their work.
The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.
New to EXAG
We want to make EXAG the friendliest experience that we can. Feel free to contact us for any questions, comments, or concerns. You can check our talks from previous years on Youtube or enage and talk with other members in the community over Twitter or Discord.
- In keeping with this year’s AIIDE theme, we specifically invite papers and systems that introduce systems and frameworks that help progress the research field.
- New technology or tools made possible by AI—anything from roguelike Unexplored’s procedurally-generated dungeons and puzzles to stealth game Third Eye Crime’s visualization of AI logic.
- New games and related projects powered by academic research, e.g., Sure Footing and Bad News.
- Better living through AI—improving the game development and design process via new or newly applied AI techniques, from intelligent design tools to automated QA.
- AI in physical/embodied play environments.
- AI in support of mixed-initiative co-creative play.
- New applications of traditional AI techniques, e.g., Left 4 Dead’s drama manager or Black and White’s learning creatures.
- Cross-pollination from AI subfields not typically involved in games—anything from computational linguistics to machine vision.
- Case studies on the provenance of widely adopted technologies that were once considered experimental, e.g., the history of behavior trees.
- Reports on failed experiments related to any topic in our purview with a particular focus on how others can learn from your experience.
- Not sure if your topic is a fit? Drop us a line!
EXAG 2021 will be accepting papers to two different tracks:
- Research Track (2-6 pages, excluding references): Papers submitted for oral presentation. These will be incorporated into the proceedings and presented as 10 to 20-minute talks during paper sessions.
- Practitioner Track (500 words abstract): Short articles by game developers, artists, and other practitioners on the use of artificial intelligence in games, art, and other entertainment artifacts. These will be highlighted by 5-10 minute talks in a special track of the workshop. Ideally these will also use the AAAI format, but for the initial submission, any PDF format is fine; we’ll assign an editor to assist with the formatting of accepted work.
- Demos are welcome as an addendum to either submission type.
Please make your submissions at our EasyChair site. Papers must follow the AAAI format and must be anonymized for double-blind review.
EXAG will be held on October 11-12, 2021, colocated with the 2021 Artificial Intelligence in Interactive Digital Entertainment (AIIDE 2021) conference which will be held virtually.
Submission deadline: August 2, 2021
Acceptance notification: September 1, 2021
Camera ready: September 11, 2021
October 11-12, 2019
We want to make EXAG the friendliest experience that we can. If you have any questions or comments, please get in touch with us: firstname.lastname@example.org.
You can also keep up to date with EXAG and its community by joining us on:
- Mads Johansen Lassen (IT University of Copenhagen)
- Quinn Kybartas (McGill University)
- M Charity (New York University)
- Max Kreminski (UC Santa Cruz)
- Michael Cook (Queen Mary University of London)
- Antonios Liapis (University of Malta)
- Alex Zook (Blizzard)