Camera Ready Deadline: September 29, 2021

Online Conference: Due the continuing impact of the COVID-19 pandemic, AIIDE'21 and all the workshops will be held online again. The workshop will be heldon The workshop date remain the same, as shown below. As usual, accepted papers must have at least one of the authors register to AIIDE'21 and prepare a presentation to present their work.


Due to COVID-19, EXAG will be held online via VirtualChair. Papers will be presented live or using a pre-recorded video. All times in the schedule are Greenwich Mean Time (EST+4). Each talk is 15 minutes followed by 5 minutes questions and discussions.

Monday, October 11th (VirtualChair)

2:00pm GMT Open Player Modeling: Empowering Players through Data Transparency
Jichen Zhu and Magy Seif El-Nasr
2:20pm GMT An Agent Framework for Manipulation Games
Javier Torres
2:40pm GMT Argument Box
Rehaf Aljammaz, Yasheng She and Michael Mateas.

3:00pm GMT Break

3:20pm GMT A Component-based Game Engine for the Game-O-Mat Game Generation System
Mike Treanor
3:40pm GMT Drawcto: A Multi-Agent Co-Creative AI for Collaborative Non-Representational Art
Manoj Deshpande and Brian Magerko

4:00pm GMT Break

4:20pm GMT Guiding Generative Graph Grammars of Dungeon Mission Graphs via Examples
Abdelrahman Madkour, Stacy Marsella, Casper Harteveld, Magy Seif El-Nasr and Jan Willem van de Meent
4:40pm GMT Towards an AI Holodeck: Generating Virtual Scenes from Sparse Natural Language Input
Jason Smith, Nazanin Alsadat Tabatabaei Anaraki, Atefeh Goloujeh, Karan Khosla and Brian Magerko

Tuesday, October 12th (VirtualChair)

2:00pm GMT Procedural Content Generation using Behavior Trees (PCGBT)
Anurag Sarkar and Seth Cooper
2:20pm GMT Designing a Combined World and Story Procedural Content Generation Engine
Brenden Lech, Sasha Azad, Jennifer Wellnitz, Joel Jonasson and Chris Martens
2:40pm GMT TileTerror: A System for Procedurally Generating 2D Horror Maps
Arunpreet Sandhu, Kyle Mitchell and Joshua McCoy

3:00pm GMT Break

3:20pm GMT Practitioner Track: Intertwining World and Narrative Generation for a Mobile Roleplaying Game
Joel Jonasson, Brenden Lech, Sasha Azad and Chris Martens
3:40pm GMT AgentCraft: An Agent-Based Minecraft Settlement Generator
Ari Iramanesh and Max Kreminski

4:00pm GMT Break

4:20pm GMT Design Considerations for Creating AI-based Gameplay
Joshua McCoy, Ben Samuel and Mike Treanor
4:40pm GMT EXAG Game Jam: Amino Demo
Zina Rahman

5:00pm GMT Closing Event

About EXAG

The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.

New to EXAG

We want to make EXAG the friendliest experience that we can. Feel free to contact us for any questions, comments, or concerns. You can check our talks from previous years on Youtube or enage and talk with other members in the community over Twitter or Discord.



EXAG 2021 will be accepting papers to two different tracks:

Submission Instructions

Please make your submissions at our EasyChair site. Papers must follow the AAAI format and must be anonymized for double-blind review (except Practitioner Track abstracts).

Important Dates

EXAG will be held on October 11-12, 2021, colocated with the 2021 Artificial Intelligence in Interactive Digital Entertainment (AIIDE 2021) conference which will be held virtually.


Submission deadline: August 9, 2021
Acceptance notification: September 13-18, 2021
Camera ready: September 29, 2021


October 11-12, 2019

EXAG Game Jam (NEW)

Have a cool project but don't necessarily want to write a paper? Submit it to the EXAG Game Jam!


Submission deadline: October 1st, 2021

Community Judging: October 8th, 2021


We want to make EXAG the friendliest experience that we can. If you have any questions or comments, please get in touch with us:

You can also keep up to date with EXAG and its community by joining us on: