EXAG 2023

AIIDE Workshop on Experimental AI in Games
October 8th, 2023

EXAG 2023 Program Schedule

9:00 - 9:30 AM
Opening remarks
9:30 - 10:30 AM
Full Paper Session #1
Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments
Yiwei Zhang and Richard Zhao
HarmonyMapper: Generating Emotionally Diverse Chord Progressions for Games Representation
Sara Cardinale and Oliver Withington
Exploring Minecraft Settlement Generators with Generative Shift Analysis
Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk and Christoph Salge
10:30 - 11:00 AM
Coffee Break
11:00 - 11:40 PM
Full Paper Session #2
Towards Automated Video Game Commentary Using Generative AI
Noah Renella and Markus Eger
Thespian: Multi-Character Text Role-Playing Game Agents
Christopher Cui, Xiangyu Peng and Mark Riedl
11:40 - 12:00 PM
Short Paper Session #1
Dialogue Shaping: Empowering Agents through NPC Interaction
Wei Zhou, Xiangyu Peng and Mark Riedl
Toward using ChatGPT to generate theme-relevant simulated storyworlds
Shi Johnson-Bey, Micheal Mateas and Noah Wardip-Fruin
12:00 - 1:30 PM
Lunch (Attendees on own)
1:30 - 2:10 PM
Full Paper Session #3
Knowledge Goal Recognition for Interactive Narratives Symbolic Reasoning
Cory Siler and Stephen G. Ware
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
Ian Horswill and Samuel Hill
2:10 - 2:20 PM
Short Paper Session #2
Learning Constrained Graph Layout for Content Generation
Seth Cooper and Eden Balema
2:20 - 2:25 PM
Lightning Talk Session
Spacetime Constraints for Gameplay
Seth Cooper
2:25 - 3:00 PM
Coffee Break
3:00 - 3:20 PM
Full Paper Session #4
Little Learning Machines: Real-time deep reinforcement learning as a casual creativity game
Dante Camarena, Nick Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen,Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam A. Clarke and Maria Skibinski
3:20 - 3:40 PM
Short Paper Session #3
Visual Exploration of Tile Level Datasets
Seth Cooper, Faisal Abutarab, Emily Halina and Nathan Sturtevant
Examining Early Professionals' Use of Generative AI in the Game Development Process
Josiah Boucher, Gillian Smith, Yunus Telliel
3:40 - 4:00 PM
Coffee Break
4:00 - 5:00 PM
Full Paper Session #5
Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories
Ben Samuel, Adam Summerville
An Executable Ontology for Social Simulation
Samuel Hill, Ian Horswill
Towards Procedural Generation of Constructed Languages for Games
Aaron Cai, Chris Martens
5:00 - 5:20 PM
Closing remarks

📜 Accepted Full Papers

Exploring Minecraft Settlement Generators with Generative Shift Analysis
Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk and Christoph Salge
HarmonyMapper: Generating Emotionally Diverse Chord Progressions for Games
Sara Cardinale and Oliver Withington
Towards Procedural Generation of Constructed Languages for Games
Aaron Cai and Chris Martens
Knowledge Goal Recognition for Interactive Narratives
Cory Siler and Stephen G. Ware
Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments
Yiwei Zhang and Richard Zhao
Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories
Ben Samuel and Adam Summerville
Towards Automated Video Game Commentary Using Generative AI
Noah Renella and Markus Eger
Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming
Ian Horswill and Samuel Hill
An Executable Ontology for Social Simulation
Samuel Hill and Ian Horswill
Thespian: Multi-Character Text Role-Playing Game Agents
Christopher Cui, Xiangyu Peng and Mark Riedl
Little Learning Machines: Real-time deep reinforcement learning as a casual creativity game
Dante Camarena, Nicholas Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen, Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam A. Clarke and Maria Skibinski

📄 Accepted Short Papers

Examining Early Professionals' Use of Generative AI in the Game Development Process
Josiah Boucher, Yunus Dogan Telliel and Gillian Smith
Dialogue Shaping: Empowering Agents through NPC Interaction
Wei Zhou, Xiangyu Peng and Mark Riedl
Visual Exploration of Tile Level Datasets
Seth Cooper, Faisal Abutarab, Emily Halina and Nathan Sturtevant
Learning Constrained Graph Layout for Content Generation
Seth Cooper and Eden Balema
Toward using ChatGPT to generate theme-relevant simulated storyworlds
Shi Johnson-Bey, Noah Wardrip-Fruin and Michael Mateas

⚡️ Accepted Lightning Talks

Spacetime Constraints for Gameplay
Seth Cooper