
| 9:00-9:30 AM | Opening Remarks Led by Fiona Shyne Opening Remarks from EXAG and INT committees |
| 9:30-10:45 AM | EXAG Paper Session 1 Led by Kaylah Facey Playtrace Arc Search: A Tool to Explore and Evaluate Large Spaces of Playtrace Metrics Through User-Defined Curves Samuel Shields, Noah Wardrip-Fruin and Edward Melcer PCG-SAF: Procedural Content Generation via Self-Assembling Figures for Tabletop Games Fiona Shyne and Seth Cooper Using Exploratory Agents to Evaluate Game Environments Bobby Khaleque, Mike Cook and Jeremy Gow Voxel-Based Spatio-Temporal Visualization of Gameplay Traces with Anomaly Detection Ling Liu, Colan Biemer, Günter Wallner and Seth Cooper Quest to Dungeon (QtD): Towards a Tool that Supports Collaboration between Narrative and Level Designers Oscar Boutani, Sam Shariati and Alberto Alvarez |
| 10:45-11:15 AM | Coffee Break |
| 11:15 AM-12:45 PM | Speculative Game Jam Led by Fiona Shyne Participate in an exploratory game jam session |
| 12:45-1:45 PM | Lunch Lunch not provided |
| 1:45-3:00 PM | EXAG Paper Session 2 Led by Kaylah Facey Unifying Behavior Trees and Logic Programming Samuel Hill and Ian Horswill Controllable, Demographically-Guided Character Generation using Stochastic Logic Programming Ian Horswill Evaluating the impact of MDP-based level assembly on player experience Colan Biemer and Seth Cooper A Constraint-Based Graph Grammar Approach Unifying Level and Playthrough Generation Seth Cooper and Mahsa Bazzaz Procedural Level Generation via Program Inversion Harper Noteboom, Kalyani Nair and Seth Cooper |
| 3:00-3:30 PM | Coffee Break |
| 3:30-5:00 PM | Demo Session Led by Fiona Shyne Explore works in progress and interactives |
| 9:00-10:00 AM | Keynote Speaker Given by Mike Cook |
| 10:00-10:30 AM | Coffee Break |
| 10:30-11:30 AM | INT Paper Session Led by Olga Koldachenko Amorphous Interpretations: Diverse Narrative Generation for Open-Ended Simulation Environments Dipika Rajesh, Julian Togelius and M Charity Designing a Modular, Scalable Benchmark for Narrative Experience Management Molly Siler, Stephen G. Ware, Gage Birchmeier, Mira Fisher and Lasantha Senanayake |
| 11:30 AM-12:00 PM | Coffee Break |
| 12:00-1:15 PM | EXAG Paper Session 3 Led by Kaylah Facey We Call This Controller Skip: AI for Speedrunning Michael Cook, M Charity, Maren Awiszus, Alexander Dockhorn and Filippo Carnovalini Pretraining Graph State Encoders for microRTS using Graph Self-Supervised Learning Pavan Kantharaju Detecting Neural Network Driven Bots in Super Mario Bros Caleb Cavilla and Jonathan Hudson Towards Cognitive-Plausible Explanations for Board Game Agents with Genetic Programming Manuel Eberhardinger, Florian Rupp, Florian Richoux, Johannes Maucher and Setareh Maghsudi |
| 1:15-2:15 PM | Lunch Lunch not provided |
| 2:15-3:30 PM | EXAG Paper Session 4 Led by Kaylah Facey Procedural Content Generation in Minecraft via Disentangled Representation Learning Models Tim Merino, Yifan Zhang and Julian Togelius Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments Yi-Chun Chen and Arnav Jhala A Markovian Framing of Wave Function Collapse for Procedurally Generating Aesthetically Complex Environments Franklin Yiu, Mohan Lu, Nina Li, Kevin Joseph, Tianxu Zhang, Julian Togelius, Timothy Merino and Sam Earle Generating Three-Star System Puzzles using Solution Enumeration Fitness for a Lattice Protein Folding Game Yaejie Kwon, Fiona Shyne and Seth Cooper The Nintendo Artificial Neural Network System Carmine Guida and Lauren DeMaio |
| 3:30-4:00 PM | Coffee Break |
| 4:00-5:00 PM | Community Session Led by Kaylah Facey Townhall to give feedback about the workshop |