9:00 - 9:30 AM | Opening remarks |
9:30 - 10:30 AM | Full Paper Session #1 Enhancing MCTS with Convolutional Autoencoder and Linear Approximator in XCOM-Inspired Environments Yiwei Zhang and Richard Zhao HarmonyMapper: Generating Emotionally Diverse Chord Progressions for Games Representation Sara Cardinale and Oliver Withington Exploring Minecraft Settlement Generators with Generative Shift Analysis Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk and Christoph Salge |
10:30 - 11:00 AM | Coffee Break |
11:00 - 11:40 PM | Full Paper Session #2 Towards Automated Video Game Commentary Using Generative AI Noah Renella and Markus Eger Thespian: Multi-Character Text Role-Playing Game Agents Christopher Cui, Xiangyu Peng and Mark Riedl |
11:40 - 12:00 PM | Short Paper Session #1 Dialogue Shaping: Empowering Agents through NPC Interaction Wei Zhou, Xiangyu Peng and Mark Riedl Toward using ChatGPT to generate theme-relevant simulated storyworlds Shi Johnson-Bey, Micheal Mateas and Noah Wardip-Fruin |
12:00 - 1:30 PM | Lunch (Attendees on own) |
1:30 - 2:10 PM | Full Paper Session #3 Knowledge Goal Recognition for Interactive Narratives Symbolic Reasoning Cory Siler and Stephen G. Ware Fast, Declarative, Character Simulation Using Bottom-Up Logic Programming Ian Horswill and Samuel Hill |
2:10 - 2:20 PM | Short Paper Session #2 Learning Constrained Graph Layout for Content Generation Seth Cooper and Eden Balema |
2:20 - 2:25 PM | Lightning Talk Session Spacetime Constraints for Gameplay Seth Cooper |
2:25 - 3:00 PM | Coffee Break |
3:00 - 3:20 PM | Full Paper Session #4 Little Learning Machines: Real-time deep reinforcement learning as a casual creativity game Dante Camarena, Nick Counter, Daniil Markelov, Pietro Gagliano, Don Nguyen,Rhys Becker, Fiona Firby, Zina Rahman, Richard Rosenbaum, Liam A. Clarke and Maria Skibinski |
3:20 - 3:40 PM | Short Paper Session #3 Visual Exploration of Tile Level Datasets Seth Cooper, Faisal Abutarab, Emily Halina and Nathan Sturtevant Examining Early Professionals' Use of Generative AI in the Game Development Process Josiah Boucher, Gillian Smith, Yunus Telliel |
3:40 - 4:00 PM | Coffee Break |
4:00 - 5:00 PM | Full Paper Session #5 Moirai: Enabling Complex Narrative Structure in Simulation-Driven Stories Ben Samuel, Adam Summerville An Executable Ontology for Social Simulation Samuel Hill, Ian Horswill Towards Procedural Generation of Constructed Languages for Games Aaron Cai, Chris Martens |
5:00 - 5:20 PM | Closing remarks |