EXAG 2025

AIIDE Workshop on Experimental AI in Games
November 10th and 11th, 2025

EXAG 2025 Program Schedule

Download or print the schedule.

Overview

schedule overview

Detailed Schedule

Monday, November 10th

9:00-9:30 AM
Opening Remarks
Led by Fiona Shyne
Opening Remarks from EXAG and INT committees
9:30-10:45 AM
EXAG Paper Session 1
Led by Kaylah Facey

Playtrace Arc Search: A Tool to Explore and Evaluate Large Spaces of Playtrace Metrics Through User-Defined Curves
Samuel Shields, Noah Wardrip-Fruin and Edward Melcer
PCG-SAF: Procedural Content Generation via Self-Assembling Figures for Tabletop Games
Fiona Shyne and Seth Cooper
Using Exploratory Agents to Evaluate Game Environments
Bobby Khaleque, Mike Cook and Jeremy Gow
Voxel-Based Spatio-Temporal Visualization of Gameplay Traces with Anomaly Detection
Ling Liu, Colan Biemer, Günter Wallner and Seth Cooper
Quest to Dungeon (QtD): Towards a Tool that Supports Collaboration between Narrative and Level Designers
Oscar Boutani, Sam Shariati and Alberto Alvarez
10:45-11:15 AM
Coffee Break
11:15 AM-12:45 PM
Speculative Game Jam
Led by Fiona Shyne
Participate in an exploratory game jam session
12:45-1:45 PM
Lunch
Lunch not provided
1:45-3:00 PM
EXAG Paper Session 2
Led by Kaylah Facey

Unifying Behavior Trees and Logic Programming
Samuel Hill and Ian Horswill
Controllable, Demographically-Guided Character Generation using Stochastic Logic Programming
Ian Horswill
Evaluating the impact of MDP-based level assembly on player experience
Colan Biemer and Seth Cooper
A Constraint-Based Graph Grammar Approach Unifying Level and Playthrough Generation
Seth Cooper and Mahsa Bazzaz
Procedural Level Generation via Program Inversion
Harper Noteboom, Kalyani Nair and Seth Cooper
3:00-3:30 PM
Coffee Break
3:30-5:00 PM
Demo Session
Led by Fiona Shyne
Explore works in progress and interactives

Tuesday, November 11th

9:00-10:00 AM
Keynote Speaker
Given by Mike Cook
10:00-10:30 AM
Coffee Break
10:30-11:30 AM
INT Paper Session
Led by Olga Koldachenko

Amorphous Interpretations: Diverse Narrative Generation for Open-Ended Simulation Environments
Dipika Rajesh, Julian Togelius and M Charity
Designing a Modular, Scalable Benchmark for Narrative Experience Management
Molly Siler, Stephen G. Ware, Gage Birchmeier, Mira Fisher and Lasantha Senanayake
11:30 AM-12:00 PM
Coffee Break
12:00-1:15 PM
EXAG Paper Session 3
Led by Kaylah Facey

We Call This Controller Skip: AI for Speedrunning
Michael Cook, M Charity, Maren Awiszus, Alexander Dockhorn and Filippo Carnovalini
Pretraining Graph State Encoders for microRTS using Graph Self-Supervised Learning
Pavan Kantharaju
Detecting Neural Network Driven Bots in Super Mario Bros
Caleb Cavilla and Jonathan Hudson
Towards Cognitive-Plausible Explanations for Board Game Agents with Genetic Programming
Manuel Eberhardinger, Florian Rupp, Florian Richoux, Johannes Maucher and Setareh Maghsudi
1:15-2:15 PM
Lunch
Lunch not provided
2:15-3:30 PM
EXAG Paper Session 4
Led by Kaylah Facey

Procedural Content Generation in Minecraft via Disentangled Representation Learning Models
Tim Merino, Yifan Zhang and Julian Togelius
Narrative-to-Scene Generation: An LLM-Driven Pipeline for 2D Game Environments
Yi-Chun Chen and Arnav Jhala
A Markovian Framing of Wave Function Collapse for Procedurally Generating Aesthetically Complex Environments
Franklin Yiu, Mohan Lu, Nina Li, Kevin Joseph, Tianxu Zhang, Julian Togelius, Timothy Merino and Sam Earle
Generating Three-Star System Puzzles using Solution Enumeration Fitness for a Lattice Protein Folding Game
Yaejie Kwon, Fiona Shyne and Seth Cooper
The Nintendo Artificial Neural Network System
Carmine Guida and Lauren DeMaio
3:30-4:00 PM
Coffee Break
4:00-5:00 PM
Community Session
Led by Kaylah Facey
Townhall to give feedback about the workshop