EXAG 2026

AIIDE Workshop on Experimental AI in Games
November 9th and 10th, 2026

EXAG 2026 Program Schedule

Download or print the schedule.

Overview

schedule overview

Detailed Schedule

Monday, November 9th

9:30-10:00 AM
Opening Remarks
Led by Fiona Shyne
Opening Remarks from the EXAG committee
10:00-10:45 AM
Paper Session 1
Led by ravyn Hardcastle

Behavior Cloning of Human Play in osu!
Mohamed Amine Kebouchi
In the Balance: A Multidimensional Taxonomy of Game Balance for Design and Research
Samuel Shields and Edward Melcer
Local Target Reaching in Games with VLM-Based Initial Detection and Online Object Tracking
Ken Kidokoro and Hiroshi Iwasaki
10:45-11:15 AM
Break
Enjoy coffee and conversation
11:15 AM-12:15 PM
Birds of a Feather
Led by Fiona Shyne
Break into small groups to discuss the important topics to the EXAG community
12:15-1:45 PM
Lunch
Refuel for more EXAG, Lunch not provided
1:45-3:45 PM
EXAG Et Al.
Led by Fiona Shyne
Celebrate works outside of traditional research, followed by an informal demo session
3:45-4:15 PM
Break
Enjoy coffee and conversation
4:15-5:00PM
Paper Session 2
Led by Kaylah Facey

Hybrid LLM–Deterministic Game Agents: Bounded Reasoning with Selective Escalation
Aakash Bajpai
Reinforcement Learning for the Game of Balatro: A Fast Simulator and Two-Policy Training Approach
Ajay Vikram Periasami, Anjaneya Gupta, Ethan Cheng and Ivan Rosales
Adaptability of Unity ML-Agent Sensors for Dynamic Game Environments
Lauren DeMaio and Carmine Guida

Tuesday, November 10th

9:30-10:00 AM
Opening Remarks
Led by Fiona Shyne
Opening Remarks from the EXAG committee
10:00-10:45 AM
Paper Session 3
Led by Ross Mawhorter

A Rational Reconstruction of Ensemble Social Physics
Ian Horswill and Samuel Hill
Tandem Tales: A Paired Storytelling Research Platform
Stephen Ware, Lasantha Senanayake and Molly Siler
Dragon Babble: Utilizing an Extremely Small Language Model for NPCs on Constrained Hardware
Andrew Dinspechin, Michael Layne, Jaskarn Mann and Carmine Guida
10:45-11:15 PM
Break
Enjoy coffee and conversation
11:15 AM-12:45 PM
Mini Game Jam
Led by Fiona Shyne
Sketch out a game in small groups with a given theme
12:45-2:30 PM
Lunch
Refuel for more EXAG, lunch not provided
2:30-3:15 PM
EXAG Paper Session 4
Led by Kaylah Facey

Terrain-Adaptive Settlement Placement in Minecraft
Aakash Bajpai Conner Tuso, Raymon Sadhra and Markus Eger
Generate, Repair, and Validate: A Hybrid Pipeline for Voxel-Based 3D Platforming Environments
Luis Eduardo Rasch, Daniel Barretos and Anderson Ferrugem
AIPAGE: The AIIDE Paper Generator
Markus Eger
3:15-3:45 PM
Break
Enjoy coffee and conversation
3:45-4:30 PM
Community Session
Led by EXAG committee
Dicuss how EXAG went and how to improve for future years